Janardan has a deep compassion for stray souls lost in the universe and is always willing to offer a hand (and a job) to anyone who might need it. He is demonstrably affectionate with those he considers his inner circle and tends to collect wayward individuals into some kind of entourage. He despises being alone. Janardan has a free love philosophy and is constantly acquiring lovers and flings. He's not an outrageous flirt, but given half the chance he will set about wooing just about anyone who catches his fancy. He enjoys making others feel good about themselves and gifts of flowers, poetry, compliments, and good meals are the norm from him.
Janardan's efforts are eventually rewarded with a prominent position on the Refugium's board of directors.
Telepathy, telekinesis, teleportation, psychic empathySHAPESHIFTING
Like his father, Janardan is comfortable changing form without the use of technology. He spent decades in a wolf-like form but he's most comfortable as himself, now. He primarily uses his shapeshifting ability to infiltrate groups where he suspects foul play.ILLUSION MAGIC
Janardan can create temporary visual illusions. His powers are mostly aligned to forming frightening things.SIZE SHIFTING
Janardan can shrink himself down to less than a foot tall or stretch himself to 10 times his natural height, which would put him at a gigantic 80 feet! This ability is taxing and he cannot maintain sizeshifted forms for more than a few minutes.DREAM WALKING
Allows Janar to see into peoples dreams and gain knowledge of their desires and secrets. He may also alter dreams, extend dreams, and view them from the outside.PAIN TOUCH
Gives Janardan the ability to set nerves aflame at a single stroke of his claws. One touch can cause immeasurable pain. He has complete control over this power, and can tone it down or turn it off when desired.MIDAS TOUCH
Janardan can transform objects and living beings into gold at will, by touching them. Unlike the figure this ability was named for, Janardan has complete control over this power. He must intend to do it, for it to work.
Greer may not be the most intelligent of beasts, but he's certainly very good at deciding who's dangerous and who's not. Quite frankly, it's everyone, including Janardan himself. He protects his master fiercely, and will even bristle at the presence of Kutoth and the Refugium employees. He's quick to react as well, and will often attack without thinking or by the command of his master. He's incredibly wary and takes no chances when it comes to his master's safety. He is a noble creature, if not particularly smart or cunning, and would gladly give his life to save Janardan. Although he's very much into self-preservation, obedience and fealty to his master is much more important. Especially when he gets praise in return.
Greer is also uncommonly curious and attentive. Although he sticks to his master's side at all times, his mind will often wander to the other words of people. He can't understand them very well, but he's become adept at mimicking them, in much the same manor as a parrot, and will gleefully bark what words he 'learned' to his master whenever Janardan bids him to do so. He enjoys talking, even if he doesn't understand much of what he's saying. He likes the sound of it. Perhaps some of Janardan's own vanity has rubbed off on him.
Abilities: Empathic Telepathy. Magic Immunity. Verbal Speech (nonsentient).
The Lomeelian god of destruction seeks supremacy over Lomeelas. Janardan, as The Lord of Venial, is offered the chance at an alliance.
Old/incomplete story. Summation of events and unwritten ending are included in Janardan's background tab.
Ornate letters arrive at the Heimdall and Refugium, inviting leaders and their chosen candidates to attend an important clutch.