BONDED TO AVEVOTH

| Name | Confidence | Gender | Agender, Non-binary |
|---|---|---|---|
| Species | Tiefling | Pronouns | they/them or he/him |
| Age | 32 | Height: | 5'2" |
| Residence | Lomeelas | Occupation | Artificer |
| Alignment | True Neutral | Deity | Tyris & Oriph |
| Header Art | by Cosmo the Stellar |
As his name suggests, Confidence is charismatic and self-assured. While he's not outgoing, he knows how to carry himself in social interactions and has skill manipulating those around him to get the results he wants. He can't stand being told "no," which has lost him many a patron during the course of his work as an artificer. He can be stubborn and uncompromising, particularly with designs. His tendency to blow up at people who disagree with him has left him with no assistants and a reputation for moodiness. The work he produces is top notch, if one can handle Confidence's temper tantrums in the face of artistic differences.
Pearl Stoutbridge, Confidence's adoptive mother, possessed a large library and a keen interest in magic. She gave Confidence his first taste of a true education and whetted his appetite for learning and adventure.
Confidence met his first artificer in adolescence and his eyes were opened to a world of technological possibilities. As soon as he could, Confidence left his family to travel to the eastern provinces and attend the university of Tyris. He became a devoted follower of the logic deity and dedicated himself to learning the harmony between science and magic.
Confidence had a brief stint as an adventurer during his 20s, where he took his first few inventions into the world for a field test.
One of his first adventures was a simple call for someone to deal with animated books attacking the patrons of a great library. Confidence was eager to take up the cause.
Confidence discovered the books were being animated by a long-distance spell. It was easy enough to dispel the magic, but Confidence needed to know who was behind this. He donned the title of 'detective' and set to work following the trail.
The previous owner of the library was bitter at being forced into retirement. She'd worked there for decades and couldn't handle the thought of things running smoothly without her. She possessed several of her favorite tomes and set them to attack the library's patrons.
Confidence managed to convince her to speak to her old co-workers, who explained they had no ill will toward her, but the work was getting difficult and she deserved a comfortable retirement. Forgiveness was bandied around between the group and Confidence was ready to wash his hands of the whole affair.
The library rewarded Confidence with a handsome payment... and an old magical object that had been donated to the library. It was broken and it's function unknown, but if Confidence could fix it, it was his to do with as he pleased.
Confidence set to the task of discovering the item's purpose. It was unknown, clearly magical, and carrying several volatile signatures. He should have taken safety precautions, but he was overcome with the need to know all he could about the item. To make it work again.
He was too hasty in his experiments. A massive burst of magic imploded the item, sending shards of metal and spell work flying through Confidence's laboratory. Magic seared his skin, scarring him, and he lost his eye to the destruction.
He never did find out the purpose of the item, either. Despite his injuries, he held no ill-will to the librarians that gifted the object to him. He knew the risks when he took them and only has himself to blame.
Since the news of Cassimir's attempt to take over all the god's temples across Lomeelas, Confidence has been terrified of the repercussions the world might face if Tyris (god of Logic) should lose his power.
Confidence has put all his determination and creativity toward inventing a weapon that might be useful against Cassimir and his fearsome brood of infernal dragons.
Confidence can see in dim light as if it were bright light, and darkness as if it were dim light, within a 60 foot radius. He cannot discern color with darkvision.
HELLISH RESISTANCEConfidence resists damage from heat and fire.
MAGICAL TINKERINGImbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 3 objects at a time.
RIGHT TOOL FOR THE JOBWith thieves' tools or artisan's tools in hand, you can magically create one set of nonmagical artisan's tools. They vanish when you use this feature again.
INFUSE ITEMWhenever you finish a long rest, you can touch up to 3 nonmagical objects, imbuing each of them with one of your artificer infusions, turning it into a magic item. You can attune yourself to the item the instant you infuse it, or you can forgo attunement so that someone else can attune to the item.Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after 3 days. The infusion also vanishes if you give up your knowledge of the infusion or you exceed your maximum number of infusions.
MAGE HANDConfidence can conjure a spectral floating hand that he can control within up to 30 feet.
SHOCKING GRASPConfidence can expel electrical energy from his hands, shocking any target he touches.
THAUMATURGYConfidence can produce minor illusionary effects, such as causing his voice to boom, creating a simple natural sound, minor tremors in the ground, cause flames to flicker, brighten, or dim, or can toss open any unlocked door or window in his vicinity.
ABSORB ELEMENTSConfidence can harmlessly absorb some damage from elemental attacks, and wield it back at a target.
DETECT MAGICConfidence can detect and identify magic used or active in his vicinity.