Planet Zar: Nexus

Kaemonji

BASICS

Name Kaemonji Gender Male
Species Euclides, Abyss Born Pronouns he/him
Age Adult Height 3'9" at shoulder
Rank Marionette Affinity Afterlife/Voodoo
Residence Turacha, Anygh Occupation Courtesan
Origin Anygh

Personality

respectful, brave, gentle, and cheerful; conservative, quiet, and ritualistic; haughty and nihilistic
  • High Ability: Charisma-persuasive, forceful, born leader
  • Low Ability: Constitution-sickly, pale
  • Talent: Great with animals
  • Interaction Trait: Ponderous
  • Values: Live and let live (Neutral), Protective of a valuable possession
  • Flaw or Secret: Enjoys decadent pleasures
  • Trait: I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.
  • Ideal: People. I'm committed to the people I care about, not to ideals.
  • Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
  • Flaw: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.

Abilities

SHAPESHIFTING

The ability to shapeshift into human, anthromorphic, and feral forms.

SOUL STRAND MAGIC

he euclides were given the power of keeping 'soul strands,' which earned them their ranking system theme of puppeteers. All sentient beings have soul strands, and a euclides may temporarily extract this from an individual's conscious, rendering them immobile and helpless. The euclides may then use these soul strands to puppeteer their victims - giving the euclides full control over their bodies. The individual is conscious of this, and views it as an out of body experience. Higher ranking euclides may have control over several soul strands at a time, for longer periods, but all must eventually be given up.

On average, a soul strand can be held for up to 48 hours. Puppet Master and directors who have had adequate practice can hold them for much longer, but the time takes its toll on the user. The soul strand will be trying to "fight back" against the thief, causing headaches, dizziness, nausea, hallucinations, moments of confusion, and so forth. Too long, and permanent brain damage can occur. The mind needs a rest after taking over a soul strand, and is left raw and open for several hours once the strand has been returned. It is especially open to other forms of mind control and telepathy.

Physical proximity is required in order to obtain a soul strand. Higher ranking and well-practiced individuals do not need to physically touch those they're stealing from, but closeness is required. A soul strand is very rarely taken willingly, and will struggle against a euclide as hard as it can. Individuals weak of mind or temperament (timid, nervous individuals, for example) or those suffering from ill health are much easier to steal from than a healthy, confident individual.

Stories

Connections