Planet Zar: Nexus

Kadianath

BONDED TO AURICH ROSENHEIM

BASICS

Name Kadianath Gender Male
Species Vella Crean Opal Court Pronouns he/him
Age Hatchling Color Radiant Brown
Length: 2'10" at shoulder (hatchling) Size Class: n/a
Residence The Heimdall Rank Asset
Origin The Empyrean Stair

Personality

Soft-spoken and polite, Kadianath is nothing like what the Heimdall hoped would bond the first born child of General Rosenheim. He's a peaceful young dragon that appreciates rationality, forethought, and the important of being kind. He's a deep thinker that considers all potential outcomes of an action before he makes a decision, which can be infuriating for anyone who needs him to act quickly. He simply doesn't. Choices have consequences that reach beyond one's self and Kadianath prioritizes the peace and safety of the many above the few. When he matures, he's likely to avoid direct battles and warfare but would make an excellent strategist.

Kadianath has an eye for beauty and an artistic streak. He enjoys a plethora of music and never passes up an opportunity to admire new art pieces. Poetry and prose make his heart sing. Given the option Kadianath would happily spend his days basking in the glory of artistic expression and never raise a claw against another living being. He's truly a poet bonded to a warlord. But he takes this in stride with a good-humored outlook. Ironies are just one of life's little jokes and he chose Aurich for a reason. War might be in his bond's blood, but so is the desire for peace and family.

Abilities

DISCERN TRUTH & LIES

The dragon is capable of detecting whether or not an individual is knowingly lying - wholly or partially - or speaking the truth as they know it. This is by no means the ability to pick out absolute fact from fiction, but rather, the sense of what a person believes is true or false as they speak it.

GENETIC MEMORY

The dragon possesses very clear memories, inherited from its ancestors, within its genetics, not unlike a library or database. How far back these can be traced varies by the individual and their Court heritage.

KARMIC WEIGHT

The dragon levies a blessing or curse of some kind on a target after passing judgment upon them. The severity or intensity of the result tends to depend on whatever was being judged.

KISMET

The dragon has incredibly good luck of their own, and tends to be able to shrug off most bad luck and curse effects laid on them by others.

PRISMATIC BREATH

The dragon produces a colorful magical spray where other species might create fire or lightning when exhaling. This cone of rainbows has variable effects based on the color that strikes whatever they are aiming at.

TELEPATHY

The ability to speak mind to mind.

TELEPORTATION

The ability to teleport anywhere within sight or that can be strongly visualized in the mind.

TRANCE

The means by which the dragon can access their inherited memories, falling into a meditative state while reviewing their catalog of relevant experiences. Having this state disrupted causes no harm, but may leave the dragon slightly disoriented, or with an unpleasant headache. Reviewing memories occurs in an accelerated state, not unlike dreaming, allowing the dragon to review days or weeks of continuous memory within just a few minutes.

VERBAL SPEECH

The ability to speak verbally, rather then telepathically.

Stories

100 Themes Challenge: 9. Drive

Alice and Aurich return to the Heimdall to introduce their new bonds.

Click to Read

Lineage

Siblings
unknown
unknown
unknown

Connections