Stories
Negotiation
Bielyr offers an exchange of services to Jaseu and his family.
STANDING AT THE CHECKERBOARD BALL

| Name | Zarujse | Gender | Male |
|---|---|---|---|
| Species | 3/4 Euclides | 1/8 Vampire | 1/8 Lycan | Pronouns | he/him |
| Age | Adult | Affinity | inspiration/Annihilation/Smog |
| Height: | 6'1" (human) | 2'4" (feral) | Rank: | Marionette |
| Residence | Anygh, Terra | Occupation | Illicit Shopkeeper |
Zarujse is uninhibited and embraces his hedonism shamelessly. He knows what he likes and indulged himself without guilt. As untrustworthy as he is, Zarujse always assumes the worst of other people. Everyone has an angle, everyone's out for themselves, and Zarujse gives only what he must in order to pull his catch in. The only person he's truly comfortable with is Jaseu, because he knows exactly what sort of person his grandfather is... a pale facsimile of what Zarujse one day wishes to be.
Zarujse uses his charm, good looks, and ruthless sadism to get by in life. Anyone who doesn't take kindly to Zarujse's bloodline is quickly and efficiently taken care of, and he's excellent at covering his tracks.
When he discovered his (less famous) grandfather's successful fencing business, Zarujse saw an opportunity to keep himself comfortable and earn his own reputation. He sought Jaseu out and quickly proved himself to be an excellent business partner. Jaseu took him under his wing with little prompting.
Zarujse would one day like to supersede Jaseu and take over the fencing business.
Zarujse's interest in bonding (or sponsoring) a dragon is equal parts the desire for power and the charm of having such an exotic creature as a companion.
Checkerboard Ball: What could be more useful than a dragon? Zarujse is eager to acquire a companion as powerful and persuasive as himself. He feels none of his grandfather's trepidation over acquiring a bond. He looks at this as an opportunity to acquire the perfect partner.
human, anthromorphic, and feral forms
INSPIRATIONZarujse can provide bursts of creative inspiration up to once per day, directed at a single recipient.
CREATIVE BLOCKZarujse can block creativity and motivation in up to 3 targets, the sensation lasts up to 24 hours.
CHOKING SMOGZarujse can summon a cloud of smog that obscures vision, sense of smell, and makes breathing difficult..
BLOOD LUSTDrinking the blood of his own kind temporary increases his physical and magical strength.
SOUL STRAND MAGICThe euclides were given the power of keeping 'soul strands,' which earned them their ranking system theme of puppeteers. All sentient beings have soul strands, and a euclides may temporarily extract this from an individual's conscious, rendering them immobile and helpless. The euclides may then use these soul strands to puppeteer their victims - giving the euclides full control over their bodies. The individual is conscious of this, and views it as an out of body experience. Higher ranking euclides may have control over several soul strands at a time, for longer periods, but all must eventually be given up.
On average, a soul strand can be held for up to 48 hours. Puppet Master and directors who have had adequate practice can hold them for much longer, but the time takes its toll on the user. The soul strand will be trying to "fight back" against the thief, causing headaches, dizziness, nausea, hallucinations, moments of confusion, and so forth. Too long, and permanent brain damage can occur. The mind needs a rest after taking over a soul strand, and is left raw and open for several hours once the strand has been returned. It is especially open to other forms of mind control and telepathy.
Physical proximity is required in order to obtain a soul strand. Higher ranking and well-practiced individuals do not need to physically touch those they're stealing from, but closeness is required. A soul strand is very rarely taken willingly, and will struggle against a euclide as hard as it can. Individuals weak of mind or temperament (timid, nervous individuals, for example) or those suffering from ill health are much easier to steal from than a healthy, confident individual.
| Siblings
EU171F - "Beauty and the Beast" - Marionette EU170F - "Cinderella" - Marionette EU164M - "Prince Charming" - Marionette |
Lexx
inspiration puppeteer 1/2 euclides | 1/4 vampire | 1/4 lycanthrope |
Jaseu inspiration marionette, lynx |
Emnib inspiration marionette |
| Pharuje inspiration director |
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| Leto 1/2 vampire, 1/2 lycanthrope |
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| Kyvabikuna
annihilation/smog puppet master lion |
Jiarokumo annihilation puppet master |
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| Siyaebi smog marionette |
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A doting and protective uncle. Zarujse is fond of Nathaniel but not enough so that his affection gets in the way of his goals.
Zarujse admires Jaseu a great deal. Between the connections he's made and the prestige he's earned through his business. Zarujse wants to take over Jaseu's enterprise and has no qualms against "helping" Jaseu into retirement.