Planet Zar: Nexus

Zarujse

STANDING AT THE CHECKERBOARD BALL

BASICS

Name Zarujse Gender Male
Species 3/4 Euclides | 1/8 Vampire | 1/8 Lycan Pronouns he/him
Age Adult Affinity inspiration/Annihilation/Smog
Height: 6'1" (human) | 2'4" (feral)  Rank: Marionette
Residence Anygh, Terra Occupation Illicit Shopkeeper

Personality

Suave and seductive, Zarujse turns the charm on everyone that enters his grandfather's establishment. Smooth, persuasive, and always willing to mold himself to his audience's desire to get exactly what he wants, Zarujse is every bit a wolf in sheep's clothing. He can be sweet and demure in one moment, or courteous and gentlemanly the next, but his priority is always his own self-interests. He's ruthless, using any means necessary to gain what he desires, and lacks an ounce of compassion for the destruction he leaves in his wake. There are equal parts broken heart and broken bodies in his closet.

Zarujse is uninhibited and embraces his hedonism shamelessly. He knows what he likes and indulged himself without guilt. As untrustworthy as he is, Zarujse always assumes the worst of other people. Everyone has an angle, everyone's out for themselves, and Zarujse gives only what he must in order to pull his catch in. The only person he's truly comfortable with is Jaseu, because he knows exactly what sort of person his grandfather is... a pale facsimile of what Zarujse one day wishes to be.

History

Born on Anygh, part of a fairly large litter, and one of the infamous Jiaro's grandchildren. Despite his hybrid heritage, Zarujse has suffered little societal scorn or after-effects of his curse. He's slightly more tainted by lycanthropy than vampirism, symbolized by the inspiration writing "Big Bad Wolf" across his left wrist.

Zarujse uses his charm, good looks, and ruthless sadism to get by in life. Anyone who doesn't take kindly to Zarujse's bloodline is quickly and efficiently taken care of, and he's excellent at covering his tracks.

When he discovered his (less famous) grandfather's successful fencing business, Zarujse saw an opportunity to keep himself comfortable and earn his own reputation. He sought Jaseu out and quickly proved himself to be an excellent business partner. Jaseu took him under his wing with little prompting.

Zarujse would one day like to supersede Jaseu and take over the fencing business.

Zarujse's interest in bonding (or sponsoring) a dragon is equal parts the desire for power and the charm of having such an exotic creature as a companion.

Checkerboard Ball: What could be more useful than a dragon? Zarujse is eager to acquire a companion as powerful and persuasive as himself. He feels none of his grandfather's trepidation over acquiring a bond. He looks at this as an opportunity to acquire the perfect partner.

Abilities

SHAPESHIFTING

human, anthromorphic, and feral forms

INSPIRATION

Zarujse can provide bursts of creative inspiration up to once per day, directed at a single recipient.

CREATIVE BLOCK

Zarujse can block creativity and motivation in up to 3 targets, the sensation lasts up to 24 hours.

CHOKING SMOG

Zarujse can summon a cloud of smog that obscures vision, sense of smell, and makes breathing difficult..

BLOOD LUST

Drinking the blood of his own kind temporary increases his physical and magical strength.

SOUL STRAND MAGIC

The euclides were given the power of keeping 'soul strands,' which earned them their ranking system theme of puppeteers. All sentient beings have soul strands, and a euclides may temporarily extract this from an individual's conscious, rendering them immobile and helpless. The euclides may then use these soul strands to puppeteer their victims - giving the euclides full control over their bodies. The individual is conscious of this, and views it as an out of body experience. Higher ranking euclides may have control over several soul strands at a time, for longer periods, but all must eventually be given up.

On average, a soul strand can be held for up to 48 hours. Puppet Master and directors who have had adequate practice can hold them for much longer, but the time takes its toll on the user. The soul strand will be trying to "fight back" against the thief, causing headaches, dizziness, nausea, hallucinations, moments of confusion, and so forth. Too long, and permanent brain damage can occur. The mind needs a rest after taking over a soul strand, and is left raw and open for several hours once the strand has been returned. It is especially open to other forms of mind control and telepathy.

Physical proximity is required in order to obtain a soul strand. Higher ranking and well-practiced individuals do not need to physically touch those they're stealing from, but closeness is required. A soul strand is very rarely taken willingly, and will struggle against a euclide as hard as it can. Individuals weak of mind or temperament (timid, nervous individuals, for example) or those suffering from ill health are much easier to steal from than a healthy, confident individual.

Stories

Negotiation

Bielyr offers an exchange of services to Jaseu and his family.

Click to Read

Lineage

Siblings
EU171F - "Beauty and the Beast" - Marionette
EU170F - "Cinderella" - Marionette
EU164M - "Prince Charming" - Marionette
Lexx
inspiration puppeteer
1/2 euclides | 1/4 vampire | 1/4 lycanthrope
Jaseu
inspiration marionette, lynx
Emnib
inspiration marionette
Pharuje
inspiration director
Leto
1/2 vampire, 1/2 lycanthrope
Kyvabikuna
annihilation/smog puppet master
lion
Jiarokumo
annihilation puppet master
Siyaebi
smog marionette

Connections

Nathaniel


UNCLE

A doting and protective uncle. Zarujse is fond of Nathaniel but not enough so that his affection gets in the way of his goals.

Jaseu


GRANDFATHER

Zarujse admires Jaseu a great deal. Between the connections he's made and the prestige he's earned through his business. Zarujse wants to take over Jaseu's enterprise and has no qualms against "helping" Jaseu into retirement.